Portfolio

AR / VR/ 360

This is a compilation of my most recent AR/VR and 360 work.

Good Sam

Game

The 8th wall program was used to create this game. The back end of the game was built by the developer (Joe Berry). My job was to create the necessary assets for the game. I created and maintained the 3D elements required for the game.

Cinema 4D and Photoshop were the programs I utilized. I was able to optimize the 3D model so that the game would run smoothly, and Joe Berry designed the game's functionality.

Spirit

Instagram game Lens

This game was created using Instagram. The client supplied the 3D model of the horse, and my job was to animate it. Using Cinema 4D, I had to rig and animate the horse. I also had to animate the hair to give it the effect of being blown by wind. I then entered all the assets into Meta Spark and had Joe Berry (developer) assist me with the back-end code to make the game work properly.

the betterman’s

treehouse 360

This was done in partnership with the Dreamworks team. In this assignment, the customer delivered a 360-degree render of the house, and my responsibility was to add 3D text and spatial audio to the environment.

I utilized Reaper software to generate the Spatial audio, which gives the 360 a more immersive surround sound experience.

The Only Murder In The Building

360 experience

The only murder in the building 360 experience was a project that consisted of three rooms where you were supposed to locate clues throughout the experience. This video is one of three rooms I worked on. My job was to stitch together a set of photographs sent to us by the client to create a 360-degree experience. Then I had to unveil the clues within the 360 environment and use spatial sound design to direct the clues.